In college I was known in different circles as Stork, Stretch, and Slim. The locker room is where many names originate and we had a Weegie, Lord, Fish, Laz, Tank, and a Peach. It's funny how some names stick and some don't.
When WHAM-O decided to license a plastic disc from Fred Morrison (who, by the way, was "Walt" to his friends), the toy was released as the "Pluto Platter Flying Saucer." But a funny thing happened on the way to toy immortality. Kids in New England were referring to the new toy as a "Frisbie." So WHAM-O decided to incorporate that name into its toy and rechristened it the "Frisbee Pluto Platter Flying Saucer." We all know which name stuck.When I first had the idea for a game where players read out definitions to a group of kids to see who will blurt out the correct word first, I thought the game was all about the clues, so I dubbed it DeFUNitions. In play testing I soon found out that I was wrong and that the game was all about the blurting. I changed the name to BLURT! I am so thankful.
There are many stories of toys that were almost called something else.
L'Ecran Magique (Magic Screen in French) became Etch A Sketch
Rainbow Modeling Compound became Play-Doh
The Little People became Cabbage Patch Kids
Word-Cross puzzles became Crossword puzzles
Power Drencher became Super Soaker
Whoopee Hoop became Hula Hoop
Bouncing Putty became Silly Putty
Instant Life became Sea-Monkeys
Muff Ball became Nerf Ball
Lexiko became Scrabble
Pretzel became Twister
In toy biz a good name can become a trademark and a good trademark can become a brand and a good brand can be very valuable indeed. Every successful inventor I know has a "name" story around something they created. It's fairly rare for a designer's name end up being the final name of a product, but it does happen. Here's an inside peak at one of my new games coming to a store near you this summer.
I hope you like


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